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New in ProLace Version
It was always our goal to make ProArt & ProLace as efficient as possible. Embroidery objects should be developed from simple outlines to ready punched objects by adding information step by step and avoiding tracing the same object again and again like in other punching systems.
other highlight of this new ProLace are the long awaited borer automatic programs. Now it becomes very easy to punch steffel and connected holes.
But not only borer automatic programs have been added. Also the Sequin handling has been optimized, existing automatic programs have been improved and new features have been added.
Finally to increase the data security and stability of the program a second backup level has been added to the system to avoid data loss in case if computer failures.
The new block philosophy


A block is a set of simple entities like lines, arcs, circles etc. or complex embroidery objects which are joined to a single object. This group of entities will be given a name. Such a block can be inserted at any time, at any place and under any angle.
A block insert is just a reference to its original, therefore block inserts don't consume much memory. Consequently the use of blocks can help to reduce the design size and thus improve the system performance.
Another advantage of blocks is that changes made to the original will be applied automatically to the block inserts.
It also makes sense to create and memorize blocks of frequently used design details such as leaves, flowers, stars etc. in a design library. These blocks can later be recalled and inserted in any design.
ProArt & ProLace use this block technique for Groups, Design-blocks and the repetitions of Allovers which have been created with the REP/END functions.

Groups and Design-blocks in design mode

In previous ProLace versions Groups and Design-blocks could be created and inserted on punching only. In designs it was not yet possible to take advantage of this efficient technology.
Now groups and design-blocks can be defined already in initial stages of the design and later on they can be developed to ready punched objects with the advantage that you have to work on the mother only. All block inserts automatically follow.
Groups are most useful for small details which you can also save in a design library, where Design-blocks are most useful to combine a big part of the design to a block like a Rang in an allover design or the upper part of a Gallon design.

How to manage Groups and Design-blocks

Groups and Design blocks in a not yet punched design can be defined and inserted with the commands DEFBLOCK and INSERT.
Another possibility to create and insert Groups is to use the new option Insert Copy as block, which becomes now available in the commands
With this option activated the system first creates a group of the selected objects and inserts blocks instead of copies of the selection.

The command
COPYALOV is mainly used to copy and mirror a Rang of an allover to its repetitions.
Via the new option Insert Repetition as block the system creates first a design block of the rang and inserts the repetitions as blocks and not as copies of the rang.

Both new options makes the creation and handling of groups and design blocks much easier and more efficient without the necessity to create them first with DEFBLOCK.
On creation of a new block the system inserts a green circle which symbolizes the Group Start Function or a green D which symbolizes the Design-block Start Function at the base point of the block.
How to manage entities of a Group or Design block
To modify a designed Group or a Design-block is easy. Just open editor with a right click on the green circle or the green D which symbolize the Start Function. In the editor you will find options to Add entities to Select entities and to Refresh the group or design-block.
The example below shows a small design with 3 groups developed from outlines only to the ready punch.
By updating the red mother objects, visible in the left sketch, all group inserts and repetitions in the allover will be updated automatically.

CHAINC, CHAIN2P – Arrange objects on a polyline

 Also the chain commands to arrange objects on polyarcs take advantage of the new group technique.
Instead of distributing the selected objects the system now creates a group block which will be arranged on the polyline. The user can define whether the group should be arranged as copy or as block.

Arrange an allover with REP/END

With the combination of the ProLace functions REP - Repetition and END you can define a Rang of an allover design and repeat it several times. The repetitions are inserted as blocks and cannot be modified.
But sometimes it's necessary to make changes to the last repetition of an allover design.
In this case you can activate the new option Insert Last as copy to insert the last repetition as copy, which can be modified.

EXPLODE - Split up blocks in single embroidery objects

The disadvantage of blocks is that the single entities of a block insert cannot be modified, and if you scale a block with embroidery objects, the density and stitch length will also change.
If you need to modify entities or objects of a block insert you can use the EXPLODE command to break up the block in single objects. After exploding, the block behaves like a simple copy and all entities of the block can be modified.
New is that also mirrored blocks can be exploded!


Automatic programs for Borer

To punch borer designs is a time consuming undertaking and is almost 100% manual punching. Not with ProLace 6 anymore. Now automatic borer programs for borer stitches, steffel, three and four connected holes, boundary to hole and hole to hole stitches will assist the puncher.

BORSTI – Borer stitch automatic to open holes

With this new command you can insert the borer stitches to open a single hole.
Just the centre point, the corner points, the stitch distance and the borer size have to be defined.
Also holes with more than one centre point are supported.
This borer automatic can also be called directly from the punching menu, so it’s not necessary to design the borer stitches before punching.


STEFFEL – Construct outlines of rectangular and round Steffel

The   STEFFEL command could create only a technical design which served as base for manual punching.
In version 6 the steffel command can now be used to construct the outlines of a rectangular steffel and round steffel which later on can be filled with stitches via the CBORER command.


CBORER – Steffel, connected holes and more

The CBORER command could generate stitches for single holes of various shapes. Now also more complex borer situations can be handled with this command.
Regular rectangular and round Steffel

With a single click you can fill steffel outlines, which were previously constructed with the
STEFFEL command, with stitches.

Irregular rectangular and round Steffel

Also stitches for steffel with irregular shapes, which cannot be constructed with the
STEFFEL command, can be generated.

In this case you just have to construct the outlines of the steffel manually.

Split borer stitches in sections

If you punch a steffel effect, not more than three to four holes should be punched in one step. So in most cases it will be necessary to divide a steffel.

With the stitch editor you can simply split and also invert previously constructed borer automatic stitches.

Three and four connected holes

Also borer with three or four connected holes can be generated automatically.

Like in case of the irregular steffel you have to construct the outlines of the borer before you can generate stitches.

Boundary to Hole and Hole to Hole stitches

Complex borer still require lots of manual punching, but with the possibility to punch the stitches from the boundary to the hole and from hole to hole with an automatic program you get a valuable tool also for punching complex areas.



Automatic Stitches with new features

Also many new valuable features have been added to existing automatic stitches.

SEDGE – Improved corners of Edge stitches

The pointed corners of SEDGE - single and the double edge effects have been improved significantly.

In the previous versions did the program stop the stitch generation if the corners were too pointed.
Now pointed corners are treated in a way that in most cases the system can produce acceptable results.

GGEFLECT - Geflect stitch with Net option

A new stitch pattern type Net becomes available for chemical lace designs.

The Net can be constructed with two perpendicular geflect stitches where the inclination line of the second part of the net has to be laid between the stitches of the first part.
You can define the distance between the net columns and the direction of the net.

STEP - Step stitches with Pilgrim step

The step stitch got the new option Pilgrim step which allows creating a saw tooth stitch.

The relation between forth and back stitch and the width can be defined.

  DOT with Exit and French Node more flexible

The French node became more flexible.
Now you can define the relation between forth and back stitch which is 3:2 in the example left, 4:3 in the middle and 5:4 right.
An Exit can now also be defined for Dot objects. This can be very useful in case of bigger dots.

 PLEDIT – Additional feature to edit polyarcs

The option Rotate enables you to rotate/mirror/scale the polyarc.
With Cut you can cut the polyarc at the actual vertex in two pieces.

Smoothen has been replaced by Optimize, which not only smoothens corners, but also eliminates short segments which frequently make trouble with many automatic stitches.

Round off gives you the possibility to round off pointed corners of the polyarc.

Append >> allows you to continue designing the actual polyarc at its end.

Optimized Sequin handling

To punch sequin is like borer punching a time consuming and difficult undertaking. To assist you also in this task we optimized also the whole sequin handling.

PAILLET – Manage and insert Sequin in the design

Sequin used to be represented by two individual circles. Now an additional dotted circle has been added which shows the security distance. New is also that the three circles are combined in a single block object. This results in big memory savings and easier handling of the Sequin.

Arrange Sequin on a polyline
Via the Arrange>> option of the
PAILLET command is it possible to arrange Sequin on a polyarc. Also negative overlap is possible.


TURNS – Punching of Sequin

Before you can punch sequins they have to be inserted with the PAILLET command. On punching you can just click on a sequin to take it over. You can fix sequin manually, but also semi automatically with a module which can be defined in the Sequin menu.
Now we added more security to the system. If you stitch now inside of the security circle, the system will automatically move the stitch out of the danger area!

Attach a selection of sequin with a module

The system allows you to define modules to attach sequin.
Via the option Select and connect you can also fix a number of sequin in the same order as you select them.



What else?

Many other new features are also coming with this new release. Below you get a brief description of some of them.

  •  The JOIN command got the new option From point – To point, which allows specifying the area which should be joined.

  • In previously versions the COPYREP command generated the repeat of the technical design or of the punch. Now both repeats can be shown and you can decide which one to refresh. If want to delete one of them just select Punch or Enlargement and the click on the Delete option.

  • When you define a new thread with the THREAD command the system automatically creates five parameter groups P1 – P5.

  • The corners of a GEDGE object defined with the Reverse inclination line have been improved.

  • The editor of all automatic stitches got now the options Rotate and Move. For automatic stitches, which can be cut in two pieces also the Cut option has been added to the edit menu.